![]() ![]() Considering a big pantomime story is the norm, it may be very hard indeed to pull off what is ultimately an intimate ending to something that, at times, alludes to bigger events or even a conspiracy. In other words, I know Nathan Drake would have discovered Nazi zombies in the cave and Alan Wake would have at least tracked down the serial killer and the cast of Lost would REALLY have uncovered some overarching shit. For those underwhelmed or let down by the ending, I wonder how much current trends in video games and television have trained you to expect something grandiose. Not knowing just means you have to think of your own reasons, come up with your own story, and continue on the theme of the game with allowing you to make your own choices.Ī couple of thoughts after watching(I know, I'm sorry) this game and reading some of the reactions here: I wonder if that could be related to her appearance in any way? Maybe she's overweight or ugly or such. To me, it seems that she's insecure about something. I do wish we had gotten to seen Delilah and gotten to learn more of her story, such as why she thinks Henry shouldn't want her to move to Boulder with him at the end. Unless it would be a choose your own adventure novel, of course! ![]() I suppose that goes against the spirit of the game in the first place. Some people would want Henry to stay with Julia, others would want him to hook up with Delilah, so having something that cements which of this is "right". Of course, the issue with that is it may not be the same for everyone. Though ever since when you're first knocked out I kept expecting it to happen again at any moment.Īnyway, this feels like the perfect game for a small novel to continue it, telling what happens with Henry, Julia, and Delilah after all this. Going into the game with that mindset, I rather enjoyed it! Not too surprised that it went with a mundane ending too and not anything supernatural or conspiracy. It's pretty clear then that the monitoring station was to track the movement of elk (though I actually suspected that right away on seeing the tracking device at the station), of course I remained confused about the notes about Henry and Delilah until you get to Ned's hideout and find his drafts.ĭoes seem that a lot of people were expecting the game to be more than it was meant to be, I had mentioned in a thread before that I see it as an Exploration Adventure/Walking Simulator in the vein of Gone Home and that's pretty much what it was. If you head right towards the cave again you won't find it, you have to head north just a bit and your wave finder will start beeping. It seems a lot of people don't understand just what was going up with the monitoring station, and I have to wonder if those people found the dead elk after you get the tracking gear. I just finished the game and have briefly skimmed through some people's thoughts here. When I think about it this way it makes much more sense to me as to why we never meet Delilah, I mean, the only gripe I had with the game is the fact we never get to see her, we want the happy ending, but the truth is that this is a sad story, about sickness and guilt, about loving someone and letting them go, Delilah is very much Julia, they both party, they love to draw, both call Henry a big dummy, and in the end, both of them leave, Julia Mentally, and Delilah physically. In the end, even when he reached her hut, when a promise was made, when you are sure you're going to finally meet her, she's gone, Henry will never see Delilah, and he will never see Jules again, she's like Delilah, locked in her own hut, and Henry in his. In a way, the game materializes how Henry feels towards Julia, he can't reach her, very much like how he can't reach Delilah's tower, he wants to, but can't. I see people getting all worked up about D and H's relationship while I feel that it's only there as a metaphor for Henry's and Julia's relationship. ![]()
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